💰 How do I unlock the 3rd and 4th weapon slots? : Borderlands2

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- Borderlands 2 Unlocking weapon slots in Borderlands 2 - Arqade How do I unlock the 3rd and 4th weapon slots?0 4 years, 3 months ago 100% agree with Splodge about the standing around part. Twitter: I've read in places that if SHE hosts that she'll be able to unlock that slot that is still locked for her.1, 1.


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I am a huge fan of Borderlands 2.This game is awesome and I cant wait for Borderlands 3.My average playing time a day is 4 hours.My Borderlands 2 play time is 11 weeks/6 days/13 hours /2 mins / 56 secs , that is the number in the time played menu.I have completed the game with all characters at least twice.I like weapons and cars.I am just 13.


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Official =====Friends with Guns: The Borderlands 2 Hype, Discussion, and Multiplayer Thread===== Discussion in ' PlayStation Lobby ' started by DignityThief , Sep 8, 2012 . Page 15 of 110 < Prev 1.


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SLOT MACHINE STATISTICS. Borderlands 2 - DLC Guide.. [Discussion] How do I unlock the 3rd and 4th weapon slots? (self.Borderlands2) submitted 2 years ago by xMicro.


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If you rely on elemental damage (Siren player here), I think you need all the weapon slots you can find. Games managed to have 8 or more weapon slots 20 years ago, today they're mostly restricted to 2-4. That's the sound of progress, baby.


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Welcome to Borderlands The Pre-Sequel. I try not to talk over the game so you can enjoy it. Twitter: https://twitter.com/nicolbwmc


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The place to discuss and post anything related to Borderlands 2 and unlocking 4th weapon slot borderlands 2 series in it's entirety.
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If this second one is the case, open your game solo and start playing.
Once you progress to the point that you joined your friend, it should ask you if you want to skip missions you've already completed.
Press yes and it should put you where you belong and with the proper weapon slots.
Also, shouldn't you have noticed this issue once you didn't get them in normal mode, let alone tvhm, uvhm possibly x2and unlocking 4th weapon slot borderlands 2 peak?
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Borderlands 2 Unlock 4th Gun Slot! 09-28-2012, borderlands 2 unlock 4th gun slot 03:37 PM bursa poker cinayeti # Join Date:. ShareSave level 3 sootymike 2 points · 3 years high tie blackjack rules ago Nope. borderlands 2 unlock 4th gun slot!


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Bl2 is a level 8 quest for the third slot, TPS i think is a level 11 quest but it's such a stupidly long drawn out quest you'll probably be about 15 by the time you finish it, it's basically "Go here do this, oh that didn't work go here and do this to fix it, didn't work either, go here now" for about an hour, the quest covers the majority of one zone and all of the next.


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I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can't see a problem here can you?
This is not really an option.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
Edited by Fordox, 27 May 2014 - 10:53 AM.
Sounds like you need a Storage Deck Upgrade!
The different types of SDU that players will interact with include a 'Backpack SDU' and a number of different 'weapon ammunition SDUs'.
Some kinds of SDUs are automatically applied to a character upon receiving them, requiring no player interaction.
These are the 'Weapon Equip Slot SDU' and the 'Skill Point SDU'.
Yes, you can equip 5 weapons onto your character.
Possibly an infinite amount of weapons on your character, but I know, for sure, that you can equip at least 5 weapons on your character.
However, there are certain criteria you need in order for it to work.
NOTE: This is a glitch that will require to take a character and start over with it.
What you need is:1.
Character with 4 weapon slots open.
This will completely erase your quest log, which is what we want.
Start a completely fresh, level 1 character on PT 1 and have him host the character that you 5 weapons on.
The level one character will allow you to big easy gratis the quests that were erased, as you normally wouldn't have been capable on single player.
Run through PT 1 UNTIL you go to turn in the quest for the Catch-A-Ride for Zed.
This is where the glitch happens.
You already have 4 weapon slots, but when you turn in the quest, you get ANOTHER Equip Storage Deck Upgrade.
Although your inventory doesn't show it, you'll opinion borderlands 2 fix slots congratulate 5 weapon slots to equip in.
Basically pick up the 5th weapon you want to use, and voila, you have 5 weapons equipped.
This is mainly because you need it gone to re-complete the quests that gave your SDU in the first place.
In theory, you could possibly redo this glitch over and over with the same character get 12 weapon equip slots, but I'm not gonna try it.
I just wanted to show you guys it was possible.
Rate, comment, complain, ask questions, and have fun.
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By WG's account we're going to see very few new vehicles this year, with majority of development time spent on HD clothes of existing ones.
That means many veteran players will eventually be left with heaps of free exp and silver.
The latter would normally go into in fire slots red pokemon ridiculous amounts of premium ammo.
But I think we're seeing more than enough gold spamming already, so I have a better proposition.
So yes, Unlocking 4th weapon slot borderlands 2 well aware this idea isn't new and has been discussed to death on this very forum.
But I found all the counter-arguments rather lacking.
Or, to be more blunt: kinda dumb.
The proposition is as follows: 1.
The fourth special equipment slot would cost the purchasing amount of the tank it's unlocked on, in silver.
This mean it would cost 6.
Unlocking every additional slot would cost twice the amount of the previous unlock, effectively introducing the exponential growth in cost akin to that of crew training.
This means it would cost 12.
To spice things up, there could also be a cost in free experience added, though I personally am not very fond of this idea.
Now let's tackle the usual counter-arguments I've seen in this kind of discussion.
Equipment slot limit is in the game by design, to introduce decision making and variety in tank builds.
Ah yes, the glorious "decision making" argument.
Err, what decision making exactly?
Seriously, I don't see any decision making whatsoever regarding special equipment.
But apart from that, 75% of special equipment goes unused.
Yeah, I do use toolbox on vehicles with unskilled crew sometimes.
I experimented with spall liners and wet ammo rack once or twice.
The ability to unlock additional slots via exponential price list would not remove the decision making, but rather introduce it!
How many slots do you think would people unlock on higher tier vehicles?
You'd need more than 40M silver credits to unlock the sixth on a t10 tank!
You'd need almost 30M to unlock every possible slot on a hellcat.
On a single vehicle in a 30+ tank piece garage.
How many people do you think would actually do that?
Most would unlock 1-3 slots and populate them with tech they like or would somewhat alleviate the most glaring deficiencies of a given vehicle.
Since that tech would fall our of "must-have" pieces, we could actually start seeing more exotic equipment on tanks with 5+ slots.
If you put free exp cost in, the amount of additional slots would be even more limited.
More than three slots would be unbalanced.
And, the great check this out argument.
Enlighten me, how exactly would an additional 50% to fuel tank HP grossly unbalance the game?
So you mean to say I could suddenly just wade through the enemy lines with my maus with 60 kph.
And just pew pew everything with pinpoint accuracy?
I wouldn't, because I couldn't.
Last I've seen, equipment was designed to have a rather small effect.
Yes, it does have obvious benefits, but you still need to play the tanks just as skillfully as without.
And in maybe 1 in 100 matches that spall liner or wet ammo rack would save you, where you'd otherwise gloriously die in flames.
But that's what you paid that 47538638658365 silver for, didn't you?
Sure, some pieces are more potent than other; I'd probably put toolbox or enchanced springs on my meds to make those YOLO runs a bit less suicidal.
But still, I'd have paid a gigantic amount of money for it and still sacrifice some other interesting options.
So, where exactly is this unbalance you're talking of hiding?
Must be having camo net, I can't spot it ffs.
It would mean even more seal clubbing.
Certainly, because 6-skill crew hellcat with 7 equipment pieces would be so much more potent against tomatoes than a 6-skill click hellcat with 3 pieces.
What a load of bull.
Seals can be clubbed because they suck at the game and have crews at 80% and no equipment whatsoever.
Yes, masta-sealclubbing tank with 10 tech pieces would have some advantage over that with 3.
But as I've shown above, currently equipment is quite nicely balanced not to be a sole deciding factor in the game, so it wouldn't be a decisive advantage.
To sum it up: sealclubbing is a consequence of faulty matchmaker that's putting good players with the bad.
Having more or less equipment is completely beside the point and would have zero impact on the grand scheme of things.
Better players would still pwn worse, end of story.
On the other hand, unlocking of additional slots would have a lot of positive benefits.
As shown, it would make weaknesses on some tanks more bearable, while not making them invincible at all.
I'd still get my face obliterated by arty in heavies, but with spall liners, I'd not go and cut my arms for it every time.
It would be a nice silver credits sink that would otherwise be poured into other things.
Like premium ammo, one of the most stupid things in this game.
It would allow a player to upgrade his most played tanks - vehicles he likes playing most - in a way additional to crew exp grinding.
Farming for a sixth crew skill is a goddamn slog.
I need something more.
To sum it up, with additional slots, we'd get another path of progression that would make the game a lot more interesting.
I'm free slots no sign up this isn't in the game yet.
Then WG can delete premium ammo as they have a new source of income to replace it.
Edited by saxsan4, 18 March 2014 - 07:47 PM.
Sorry for posting it in your suggestion should you not want it than say and i remove it.
Then WG can delete premium ammo as they have a new source of income to replace it.
Nah, that would mean a very straight pay-to-win mechanic.
We don't want to lock people out of option, quite the opposite.
Premium ammo is a remnant of the initial financial plan for the game.
After it became obvious that premium account time and free exp conversion are the best means to make money, WG decided to make premium ammo available for credits.
They could delete premium ammo without a bigger impact to their income.
Exponential price growth makes for a soft cap - and soft caps are always better than hard caps, because they allow you to improve indefinitely.
More than three slots would be unbalanced.
And, the great "unbalanced" argument.
Enlighten me, how exactly would an additional 50% to fuel tank HP grossly unbalance the game?
So you mean to say I could suddenly just wade through the enemy lines with my maus with 60 kph.
And just pew pew everything with pinpoint accuracy?
I wouldn't, because I couldn't.
Last I've seen, equipment was designed to have a rather small effect.
Yes, it does have obvious benefits, but you still need to play the tanks just as skillfully as without.
And in maybe 1 in 100 matches that spall liner or wet ammo rack would save you, where you'd otherwise gloriously die in flames.
But that's what you paid that 47538638658365 silver for, didn't you?
I expect a lot of gun rammers, GLD's, vert stabs, vents, binocs, camonets, wet ammoracks and toolboxes on tanks.
That will mean: A loooot of camping and everyone shoots perfectly with insane DPM.
No one has to use their repair kits, because everything cant be damaged or is up again in 3 seconds.
It would mean even more seal clubbing.
Certainly, because 6-skill crew hellcat with 7 equipment pieces would be so much more potent against tomatoes than a 6-skill crew hellcat with 3 pieces.
At 6 crew skills there arent any usefull ones out there.
And the effects from crew skills aren't as prominent as equipment.
And did you know, you kan buy the equipment.
I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here can you?
I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here can you?
This is not really an option.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
But there is a reason why WG has given your tank those vulnerability's.
Edited by Fordox, 27 May 2014 - 10:53 AM.
That will mean: A loooot of camping and everyone shoots perfectly with insane DPM.
No one has to use their repair kits, because everything cant be damaged or is up again in 3 seconds.
At 6 crew skills there arent any usefull ones out there.
And the effects from crew skills aren't as prominent as equipment.
And did you know, you kan buy the equipment.
I don't think I'm following you.
If you think I advocate for more than a single instance of special equipment on a single vehicle for ex.
I never said anything like that in OP.
Therefore I don't see where this "insane DPM" is coming from.
The biggest shooting-related combo might be rammer+GLD+vstab+vents, and that is only available from t8 onward disregarding T20.
Honestly, did you even read my post?
To get to sixth equipment slot on a t10 tank, you'd need ~40M silver credits!
Now do the math, how much farming that is.
Fordox, on 27 May 2014 - 11:53 AM, said: This is not really an option.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why Unlocking 4th weapon slot borderlands 2 has given your tank those vulnerability's.
Games last too long??
Whatever you're smoking, give it to me.
I don't think you have.
As I have shown, the exponential price growth effectively denies the player the ability to just unscrupulously cram all the equipment onto the vehicle.
How many tanks would sport both wet ammo rack, CO2-filled fuel tanks and enhanced suspension?
I'd wager very few.
And even then, they wouldn't be immune to fire, falling damage and ammo rack explosions, just a tad more resistant.
BTW, ammo rack explosions are one the more retarded mechanics in this game, because they enable an unskilled player to kill a skilled on the will of RNG gods alone.
And since you seem do be a decent player, I wonder how you don't see this and how it doesn't bug you.
I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here can you?
I'm not exactly silver rich, I usually sit on ~10M.
I'm against just adding of new slots, because the exponential cost unlocking 4th weapon slot borderlands 2 for unlocks is the crux of this mechanic.
Firstly, it softly limits the number of equipment pieces, meaning the game retains the need to economize and decide between different pieces.
Secondly, it's a credit sink.
Thirdly, it provides the means for indefinite improvement.
Edited by omglaserspewpew, 27 May 2014 - 01:18 PM.
I don't think I'm following you.
If you think I advocate for more than a single instance of special equipment on a single vehicle for ex.
I never said anything like that in OP.
Therefore I don't see where this "insane DPM" is coming from.
The biggest shooting-related combo might be rammer+GLD+vstab+vents, and that is only available from t8 onward disregarding T20.
Honestly, did you even read my post?
To get to sixth equipment slot on a t10 tank, you'd need ~40M silver credits!
Now do the math, how much farming that is.
The insane DPM may have been a bit over reacted since every tank should have a rammer.
I give you that.
Yes, I read your post.
But remember, you can buy credits for gold.
And yes, people do that.
For your sixth crew skill you MUST have played an insane amount of battles on that tank.
There's no way to buy crewskills.
Quote Games last too long??
Whatever you're smoking, give it to me.
I don't think you have.
As I have shown, the exponential price growth effectively denies the player the ability to just unscrupulously cram all the equipment onto the vehicle.
How many tanks would sport both wet ammo rack, CO2-filled fuel tanks and enhanced suspension?
I'd wager very few.
And even then, they wouldn't be immune to fire, falling damage and ammo rack explosions, just a tad more resistant.
BTW, ammo rack explosions are one the more retarded mechanics in this game, because they enable an unskilled player to kill a skilled on the will of RNG gods alone.
And since you seem do be a decent player, I wonder how you don't see this and visit web page it doesn't bug you.
I love ammorack explosions.
Edited by Fordox, 27 May 2014 - 02:17 PM.
I'm not exactly silver rich, I usually sit on ~10M.
I'm against just adding of new slots, because the exponential cost growth for unlocks is the crux of this mechanic.
Firstly, it softly limits the number of equipment pieces, meaning the game retains the need to economize and decide between different pieces.
Secondly, it's a credit sink.
Thirdly, it provides the means for indefinite improvement.
I wish I had 10 mil.
I am curious as to how many tanks you have.
If I told you I had 168 including 4 tier 10's would you be suprised.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
I was actually being sarcastic when I suggest 6 slots.
Then WG can delete premium ammo as they have a new source of income to replace it.
They need you to keep buying more and more so Gold Ammo sorry Premium Ammo will remain even though it feks up the game.
Yes, I read your post.
But remember, you can buy credits for gold.
And yes, people do that.
For your sixth crew skill you MUST have played an insane amount of battles on that tank.
There's no way to buy crewskills.
How many people do you think would do it?
In every game there'salso RNG to slow things down, like bounces and 0 damage crits.
It goes both ways.
Besides, I meant to question, would games last too long?
I wish I had 10 mil.
I am curious as to how many tanks you have.
If I told you I had 168 including 4 tier 10's would you be suprised.
I have exactly 31 tanks atm.
Yes, 168 vehicles in 8k battles is sick.
The fact is, even if you can in theoretically unlock infinite slots, the amount of equipment you can mount is still limited by the track limit, so it is still balanced.
I wouldn't mind seeing this in the future, and even if there are some problems, I'm sure the devs will eventually fix them.
Although perhaps 6m credits for the first slot on tier X is a little steep.
Remember the amount of equipment is hardcapped by the suspension limit of the different tanks.
Also the handling will be come worse as the tank becomes heavier, so it's not all to the better when fitting new upgrades.
Have given it some more thought and I think that in addition to the silver cost, there should be an xp cost as well.
Perhaps in the order of 100k for the first slot at tier X Edited by Cannes76, 05 June 2014 - 04:40 PM.
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Which Borderlands 2 quest gives the 4th weapon slot? | Yahoo Answers Which Borderlands 2 quest gives the 4th weapon slot? … [Borderlands 1] Can weapon slots be unlocked in playthrough 2? More questions. How do equip more weapons in Borderlands 2? Fable 2, 4 open augment slot weapons? Answer Questions.


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The Pre-Sequel > General Discussions > Topic Details Pineapple View Profile View Posts 4th gun slot borderlands 2 22 Oct, 2014 @ 9:21pm Weapon Slot SDUs I have gotten to the point after killing red belly and still have only 2 weapon slots, can anyone please tell me how far I am from getting the 3rd and 4th weapon slots?


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I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here can you?
This is not really an option.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away why can i stop slots certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
Edited by Fordox, 27 May 2014 - 10:53 AM.
Sounds like you need a Storage Deck Upgrade!
The different types of SDU that players will interact with include a 'Backpack SDU' and a number of different 'weapon ammunition SDUs'.
Some kinds of SDUs are automatically applied to a character upon receiving them, requiring no player interaction.
These are the 'Weapon Equip Slot SDU' and the 'Skill Point SDU'.
Yes, you can equip 5 weapons onto your character.
Possibly an infinite amount of weapons on your character, but I know, for sure, that you can equip at least 5 weapons on your character.
However, there are certain criteria you need in order for it to work.
NOTE: This is a glitch that will require to take a character and start over with it.
What you need is:1.
Character with 4 weapon slots open.
This will completely erase your quest log, which is what we want.
Start a completely fresh, level 1 character on PT 1 and have him host the character that you 5 weapons on.
The level one character will allow you to re-complete the quests that were erased, as you normally wouldn't have been capable on single player.
Run through PT 1 UNTIL you go to turn in the quest for the Catch-A-Ride for Zed.
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This is mainly because you need it gone to re-complete the quests that gave your SDU in the first place.
In theory, you could possibly redo this glitch over and over with the same character get 12 weapon equip slots, but I'm not gonna try it.
I just wanted to show you guys it was possible.
Rate, comment, complain, ask questions, and have fun.
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By WG's account we're going to see very few new vehicles this year, with majority of development time spent on HD clothes of existing ones.
That means many veteran players will eventually be left with heaps of free exp and silver.
The latter would normally go into purchasing ridiculous amounts of premium ammo.
But I think we're seeing more than enough gold spamming already, so I have a better proposition.
So yes, I'm well aware this idea isn't new and has been discussed to death on this very forum.
But I found all the counter-arguments rather lacking.
Or, to be more blunt: kinda dumb.
The proposition is as follows: 1.
The fourth special equipment slot would cost the purchasing amount of the tank it's unlocked on, in silver.
This mean it would cost 6.
Unlocking every additional slot would cost twice the amount of the previous unlock, effectively introducing the unlocking 4th weapon slot borderlands 2 growth in cost akin to that of crew training.
This means it would cost 12.
To spice things up, there could also be a cost in free experience added, though I click to see more am not very fond of this idea.
Now let's tackle the usual counter-arguments I've seen in this kind of discussion.
Equipment slot limit is in the game by design, to introduce decision making and variety in tank builds.
Ah yes, the glorious "decision making" argument.
Err, what decision making exactly?
Seriously, I don't see any decision making whatsoever regarding special equipment.
But apart from that, 75% of special equipment goes unused.
Yeah, I do use toolbox on vehicles with unskilled crew sometimes.
I experimented with spall liners and wet ammo rack once or twice.
The ability to unlock additional slots via exponential price list would not remove the decision making, but rather introduce it!
How many slots do you think would people unlock on higher tier vehicles?
You'd need more than 40M silver credits to unlock the sixth on a t10 tank!
You'd need almost 30M to unlock every possible slot on a hellcat.
On a single vehicle in a 30+ tank piece garage.
How many people do you think would actually do that?
Most would unlock 1-3 slots and populate them with tech they like or would somewhat alleviate the most glaring deficiencies of a given vehicle.
Since that tech would fall our of "must-have" pieces, we could actually start seeing more exotic equipment on tanks with 5+ slots.
If you put free exp cost in, the amount of additional slots would be even more limited.
More than three slots would be unbalanced.
And, the great "unbalanced" argument.
Enlighten me, how exactly would an additional 50% to fuel tank HP grossly unbalance the game?
So you mean to say I could suddenly just wade through the enemy lines with my maus with 60 kph.
And just pew pew everything with pinpoint accuracy?
I wouldn't, because I couldn't.
Last I've seen, equipment was designed to have a rather small effect.
Yes, it does have obvious benefits, but you still need to play the tanks just as skillfully as without.
And in maybe 1 in 100 matches that spall liner or wet ammo rack would save you, where you'd otherwise gloriously die in flames.
But that's what you paid that 47538638658365 silver for, didn't you?
Sure, some pieces are more potent than other; I'd probably put toolbox or enchanced springs on my meds to make those YOLO runs a bit less suicidal.
But still, I'd have paid a gigantic amount of money for it and still sacrifice some other interesting options.
So, where exactly is this unbalance you're talking of hiding?
Must be having camo net, I can't spot it ffs.
It would mean even more seal clubbing.
Certainly, because 6-skill crew hellcat with 7 equipment pieces would be so much more potent against tomatoes than a 6-skill crew hellcat with 3 pieces.
What a load of bull.
Seals can be clubbed because they suck at the game and have crews at 80% and no equipment whatsoever.
Yes, masta-sealclubbing tank with 10 tech pieces would have some advantage over that with 3.
But as I've shown above, currently equipment is quite nicely balanced not to be a sole deciding factor in the game, so it wouldn't be a decisive advantage.
To sum it up: sealclubbing is a consequence of faulty matchmaker that's putting good players with the bad.
Having more or less equipment is completely beside the point and would have zero impact on the grand scheme of things.
Better players would still pwn worse, end of story.
On the other hand, unlocking of additional slots would have a lot of positive benefits.
As shown, it would make weaknesses on some tanks more bearable, while not making them invincible at all.
I'd still get my face obliterated by arty in heavies, but with spall liners, I'd not go and cut my arms for it every time.
It would be a nice silver credits sink that would otherwise be poured into other things.
Like premium ammo, one of the most stupid things in this game.
It would allow a player to upgrade his most played tanks - vehicles he likes playing most - in a way additional to crew exp grinding.
Farming for a sixth crew skill is a goddamn slog.
I need something more.
To sum it up, with additional slots, we'd get another path of progression that would make the game a lot more interesting.
I'm puzzled this isn't in the game yet.
Then WG can delete premium ammo as they have a new source of income to replace it.
Edited by saxsan4, 18 March 2014 - 07:47 PM.
Sorry for posting it in your suggestion should you not want it than say and i remove it.
Then WG can delete premium ammo as they have a new source of income to replace it.
Nah, that would mean a very straight pay-to-win mechanic.
We don't want to lock people out of option, quite the opposite.
Premium ammo is a remnant of the initial financial plan for the game.
After it became obvious that premium account time and free exp conversion are the best means to make money, WG decided to make premium ammo available for credits.
They could delete premium ammo without a bigger impact to their income.
Exponential price growth makes for a soft cap - and soft caps are always better than hard caps, because they allow you to improve indefinitely.
More than three slots would be unbalanced.
And, the great "unbalanced" argument.
Enlighten me, how exactly would an additional 50% to fuel tank HP grossly unbalance the game?
So you mean to say I could suddenly just wade through halloween fortune slot bonus enemy lines with my maus with 60 kph.
And just pew pew everything with pinpoint accuracy?
I wouldn't, because I couldn't.
Last I've seen, equipment was designed to have a rather small effect.
Yes, it does have obvious benefits, but you still need to play the tanks just as skillfully as without.
And in maybe 1 in 100 matches that spall liner or wet ammo rack would save you, where you'd otherwise gloriously die in flames.
But that's what you paid that 47538638658365 silver for, didn't you?
I expect a lot of gun rammers, GLD's, vert stabs, vents, binocs, camonets, wet ammoracks and toolboxes on tanks.
That will mean: A loooot of camping and everyone shoots perfectly with insane DPM.
No one has to use their repair kits, because everything cant be damaged or is up again in 3 seconds.
It would mean even more seal clubbing.
Certainly, because 6-skill crew hellcat with 7 equipment pieces would be so much more potent against tomatoes than a 6-skill crew hellcat with 3 pieces.
At 6 crew skills there arent any usefull ones out there.
And the effects from crew skills aren't as prominent as equipment.
And did you know, you kan buy the equipment.
I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here can you?
I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here can you?
This is not really an option.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
Edited by Fordox, 27 May 2014 - 10:53 AM.
That will mean: A loooot of camping and everyone shoots perfectly with insane DPM.
No one has to use their repair kits, because everything cant be damaged or is up again in 3 seconds.
At 6 crew skills there arent any usefull ones out there.
And the effects from crew skills aren't as prominent as equipment.
And did you know, you kan buy the equipment.
I don't think I'm following you.
If you think I advocate for more than a single instance of special equipment on a single vehicle for ex.
I never said anything like that in OP.
Therefore I don't see where this "insane DPM" is coming from.
The biggest shooting-related combo might be rammer+GLD+vstab+vents, and that is only available from t8 onward disregarding T20.
Honestly, did you even read my post?
To get to sixth equipment slot on a t10 tank, you'd need ~40M silver credits!
Now do the math, how much farming that is.
Fordox, on 27 May 2014 - 11:53 AM, said: This is not really an option.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
Games last too long??
Whatever you're smoking, give it to me.
I don't think you have.
As I have shown, the exponential price growth effectively denies the player the ability to just unscrupulously cram all the equipment onto the vehicle.
How many tanks would sport both wet ammo rack, CO2-filled fuel tanks and enhanced suspension?
I'd wager very few.
And even then, they wouldn't be immune to fire, falling damage and ammo rack explosions, just a tad more resistant.
BTW, ammo rack explosions are one the more retarded mechanics in this game, because they enable an unskilled player to kill a skilled on the will of RNG gods alone.
And since you seem do be a decent player, I wonder how you don't see this and how it doesn't bug you.
I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here can you?
I'm not exactly silver rich, I usually sit on ~10M.
I'm against just adding of new slots, because the exponential cost growth for unlocks is the crux of this mechanic.
Firstly, it softly limits the number of equipment pieces, meaning the game retains the need to economize and decide between different pieces.
Secondly, it's a credit sink.
Thirdly, it provides the means for indefinite improvement.
Edited by omglaserspewpew, 27 May 2014 - 01:18 PM.
I don't think I'm following you.
If you think I advocate for more than a single instance of special equipment on a single vehicle for ex.
I never said anything like that in OP.
Therefore I don't see where this "insane DPM" is coming from.
The biggest shooting-related combo might be rammer+GLD+vstab+vents, and that is only available from t8 onward disregarding T20.
Honestly, did you even read my post?
To get to sixth equipment slot on a t10 tank, you'd need ~40M silver credits!
Now do the math, how much farming that is.
The insane DPM may have been a bit over reacted since every tank should have a rammer.
I give you that.
Yes, I read gala slots club post.
But remember, you can buy credits for gold.
And yes, people do that.
For your sixth crew skill you MUST have played an insane amount of battles on that tank.
There's no way to buy crewskills.
Quote Games last too long??
Whatever you're smoking, give it to me.
I don't think you have.
As I have shown, the exponential price growth effectively denies the player the ability to just unscrupulously cram all the equipment onto the vehicle.
How many tanks would sport both wet ammo rack, CO2-filled fuel tanks and enhanced suspension?
I'd wager very few.
And even then, they wouldn't be immune to fire, falling damage and ammo rack explosions, just a tad more resistant.
BTW, ammo rack explosions are one the more retarded mechanics in this game, because they enable an unskilled player to kill a skilled on the will of RNG gods alone.
And since you seem do be a decent player, I wonder how you don't see this and how it doesn't bug you.
I love ammorack explosions.
Edited by Fordox, 27 May 2014 - 02:17 PM.
I'm not exactly silver rich, I usually sit on ~10M.
I'm against just adding of new slots, because the exponential cost growth for unlocks is the crux of this mechanic.
Firstly, it softly limits the number of equipment pieces, meaning the game retains the need to economize and decide between different pieces.
Secondly, it's a credit sink.
Thirdly, it provides the means for indefinite improvement.
I wish I had 10 mil.
I am curious as to how many tanks you have.
If I told you I had 168 including 4 tier 10's would you be suprised.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
I was actually being sarcastic when I suggest 6 slots.
Then WG can delete premium ammo as they have a new source of income to replace it.
They need you to keep buying more and more so Gold Ammo sorry Premium Ammo will remain even though it feks up the game.
Yes, I read your post.
But remember, you can buy credits for gold.
And yes, people do that.
For your sixth crew skill you MUST have played an insane amount of battles on that tank.
There's no way to buy crewskills.
How many people do you think would do it?
In every game there'salso RNG to slow things down, like bounces and 0 damage crits.
It goes both ways.
Besides, I meant to question, would games last too long?
I wish I had 10 mil.
I am curious as to how many tanks you have.
If I told you I had 168 including 4 tier 10's would you be suprised.
I have exactly 31 tanks atm.
Yes, 168 vehicles in 8k battles is sick.
The fact is, even if you can in theoretically unlock infinite slots, the amount of equipment you can mount is still limited by the track limit, so it is still balanced.
I wouldn't mind seeing this in the future, and even if there are some problems, I'm sure the devs will eventually fix them.
Although perhaps 6m credits for the first slot on tier X is a little steep.
Remember the amount of equipment is hardcapped by the suspension limit of the different tanks.
Also the handling will be come worse as the tank becomes heavier, so it's not all to the better when fitting new upgrades.
Have given it some more thought and I think that in addition to the silver cost, there should be an xp cost as well.
Perhaps in the order of 100k for the first slot at tier X Edited by Cannes76, acrylic slot block sign holder June 2014 - 04:40 PM.
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I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here can you?
This is not really an option.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
Edited by Fordox, 27 May 2014 - 10:53 AM.
Sounds like you need a Storage Deck Upgrade!
The different types of SDU that players will interact with include a 'Backpack SDU' and a number of different 'weapon ammunition SDUs'.
Some kinds of SDUs https://deposit-promocode-casinos.website/slot/halloween-fortune-slot-bonus.html automatically applied to a character upon receiving them, requiring no player interaction.
These are the 'Weapon Equip Slot SDU' and the 'Skill Point SDU'.
Yes, you can equip 5 weapons onto your character.
Possibly an infinite amount of weapons on your character, but I know, for sure, that you can equip at least 5 weapons on your character.
However, there are certain criteria you need in order for it to work.
NOTE: This is a glitch that will require to take a character and start over with it.
What you need is:1.
Character with 4 weapon check this out open.
This will completely erase your quest log, which is what we want.
Start a completely fresh, level 1 character on PT 1 and have him host the character that you 5 weapons on.
The level one character will allow you to re-complete the quests that were erased, as you normally wouldn't have been capable slots club gala single player.
Run through PT 1 UNTIL you go to turn in the quest for the Catch-A-Ride for Zed.
This is where the glitch happens.
You already have 4 weapon slots, but when you turn in the quest, you get ANOTHER Equip Storage Deck Upgrade.
Although your inventory doesn't show it, you'll have 5 weapon slots to equip in.
Basically pick up the 5th weapon you want to use, and voila, you unlocking 4th weapon slot borderlands 2 5 weapons equipped.
This is mainly because you need it gone to re-complete the quests that gave your SDU in the first place.
In theory, you could possibly redo this glitch over and over with the same character get 12 weapon equip slots, but I'm not gonna try it.
I just wanted to show you guys it was possible.
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By WG's account we're going to see unlocking 4th weapon slot borderlands 2 few new vehicles this year, with majority of development time spent on HD clothes of existing ones.
That means many veteran players will eventually be left with heaps of free exp and silver.
The latter would normally go into purchasing ridiculous amounts of premium ammo.
But I think we're seeing more than enough gold spamming already, so I have a better proposition.
So yes, I'm well aware this idea isn't new and has been discussed to death on this very forum.
But I found all the counter-arguments rather club delle alpi genova />Or, to be more blunt: kinda dumb.
The proposition is as follows: 1.
The fourth special equipment slot would cost the purchasing amount of the tank it's unlocked on, in silver.
This mean it would cost 6.
Unlocking every additional slot would cost twice the amount of the previous unlock, effectively introducing the exponential growth in cost akin to that of crew training.
This means it would cost 12.
To spice things up, there could also be a cost in free experience added, though I personally am not very fond of this idea.
Now let's tackle the usual counter-arguments I've seen in this kind of discussion.
Equipment slot limit is in the game by design, to introduce decision making and variety in tank builds.
Ah yes, the glorious "decision making" argument.
Err, what decision making exactly?
Seriously, I don't see any decision making whatsoever regarding special equipment.
But apart from that, 75% of special equipment goes unused.
Yeah, I do use toolbox on vehicles with unskilled crew sometimes.
I experimented with spall liners and wet ammo rack once or twice.
The ability to unlock additional slots via exponential price list would not remove the decision making, but rather introduce it!
How many slots do you the halloween fortunes slots are would people unlock on higher tier vehicles?
You'd need more than 40M silver credits to unlock the sixth on a t10 tank!
You'd need almost 30M to unlock every possible slot on a hellcat.
On a single vehicle in a 30+ tank piece garage.
How many people do you think would actually do that?
Most would unlock 1-3 slots and populate them with tech they like or would somewhat alleviate the most glaring deficiencies of a given vehicle.
Since that tech would fall our of "must-have" pieces, we could actually start seeing more exotic equipment on tanks with 5+ slots.
If you unlocking 4th weapon slot borderlands 2 free exp cost in, the amount of additional slots would be even more limited.
More than three slots would be unbalanced.
And, the great "unbalanced" argument.
Enlighten me, how exactly would an additional 50% to fuel tank HP grossly unbalance the game?
So you mean to say I could suddenly just wade through the enemy lines with my maus with 60 kph.
And just pew pew everything with pinpoint accuracy?
I wouldn't, because I couldn't.
Last I've seen, equipment was designed to have a rather small effect.
Yes, it does have obvious benefits, but you still need to play the tanks just as skillfully as without.
And in maybe 1 in 100 matches that spall liner or wet ammo rack would save you, where you'd otherwise gloriously die in flames.
check this out that's what you paid that 47538638658365 silver for, didn't you?
Sure, some pieces are more potent than other; I'd probably put toolbox or enchanced springs on my meds to make those YOLO runs a bit less suicidal.
But still, I'd have paid a gigantic amount of money for it and still sacrifice some other interesting options.
So, where exactly is this unbalance you're talking of hiding?
Must be having camo net, I can't spot it ffs.
It would mean even more seal clubbing.
Certainly, because 6-skill crew hellcat with 7 equipment pieces would be so much more potent against tomatoes than a 6-skill crew just click for source with 3 pieces.
What a load of bull.
Seals can be clubbed because they suck at the game and have crews at 80% and no equipment whatsoever.
Yes, masta-sealclubbing tank with 10 tech pieces would have some advantage over that with 3.
But as I've shown above, currently equipment is quite nicely balanced not to be a sole deciding factor in the game, so it wouldn't be a decisive advantage.
To sum it up: sealclubbing is a consequence of faulty matchmaker that's putting good players with the bad.
Having more or less equipment is completely beside the point and would have zero impact on the grand scheme of things.
Better players would still pwn worse, end of story.
On the other hand, unlocking of additional slots would have a lot of positive benefits.
As shown, it would make weaknesses on some tanks more bearable, while not making them invincible at all.
I'd still get my face obliterated by arty in heavies, but with spall liners, I'd not go and cut my arms for it every time.
It would be a nice silver credits sink that would otherwise be poured into other things.
Like premium ammo, one of the most stupid things in this game.
It would allow a player to upgrade his most played tanks - vehicles he likes playing most - in a way additional to crew exp grinding.
Farming for a sixth crew skill is a goddamn slog.
I need something more.
To sum it up, with additional slots, we'd get another path of progression that would make the game a lot more interesting.
I'm puzzled this isn't in the game yet.
Then WG can delete premium ammo as they have a new source of income to replace it.
Edited by saxsan4, 18 March 2014 - 07:47 PM.
Sorry for posting it in your suggestion should you not want it than say and i remove it.
Then WG can delete premium ammo as they have a new source of income to replace it.
Nah, that would mean a very straight pay-to-win mechanic.
We don't want to lock people out of option, quite the opposite.
Premium ammo is a remnant of the initial financial plan for the game.
After it unlocking 4th weapon slot borderlands 2 obvious that premium account time and free exp conversion are the best means to make money, WG decided to make premium ammo available for credits.
They could delete premium ammo without a bigger impact to their income.
Exponential price growth makes for a soft cap - and soft caps are always better than hard caps, because they allow you to improve indefinitely.
More than three slots would be unbalanced.
And, the great "unbalanced" argument.
Enlighten me, how exactly would an additional 50% to fuel tank HP grossly unbalance the game?
So you mean to say I could suddenly just wade through the enemy lines with my maus with 60 kph.
And just pew pew everything with pinpoint accuracy?
I wouldn't, because I couldn't.
Last I've seen, equipment was designed to have a rather small effect.
Yes, it does have obvious benefits, but you still need to play the tanks just as skillfully as without.
And in maybe 1 in 100 matches that spall liner or wet ammo rack would save you, where you'd otherwise gloriously die in flames.
But that's what you paid that 47538638658365 silver for, didn't you?
I expect a lot of gun rammers, GLD's, vert stabs, vents, binocs, camonets, wet ammoracks and toolboxes on tanks.
That will mean: A loooot of camping and everyone shoots perfectly with insane DPM.
No one has to use their repair kits, because everything cant be damaged or is up again in 3 seconds.
It would mean even more seal clubbing.
Certainly, because 6-skill crew hellcat with 7 equipment pieces would be so much more potent against tomatoes than a 6-skill crew hellcat with 3 pieces.
At 6 crew skills there arent any usefull ones out there.
And the effects from crew skills aren't as prominent as equipment.
And did you know, you kan buy the equipment.
I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here can you?
I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here can you?
This is not really an option.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
Edited by Fordox, 27 May 2014 - 10:53 AM.
That will mean: A loooot of camping and everyone shoots perfectly with insane DPM.
No one has to use their repair kits, because everything cant be damaged or is up again in 3 seconds.
At 6 crew skills there arent any usefull ones out there.
And the effects from crew skills aren't read more prominent as equipment.
And did you know, you kan buy the equipment.
I don't think I'm following you.
If you think I advocate for more than a single instance of special equipment on a single vehicle for ex.
I never said anything like that in OP.
Therefore I don't see where this "insane DPM" is coming from.
The biggest shooting-related combo might be rammer+GLD+vstab+vents, and that is only available from t8 onward disregarding T20.
Honestly, did you even read my post?
To get to sixth equipment slot on a t10 tank, you'd need ~40M silver credits!
Now do the math, how much farming that is.
Fordox, on 27 May 2014 - 11:53 AM, said: This is not really an option.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
Games last too long??
Whatever you're smoking, give it to me.
I don't think you have.
As I have shown, the exponential price growth effectively denies the player the ability to just unscrupulously cram all the equipment onto the vehicle.
How many tanks would sport both wet ammo rack, CO2-filled fuel tanks and enhanced suspension?
I'd wager very few.
And even then, they wouldn't be immune to fire, falling damage and ammo rack explosions, just a tad more resistant.
BTW, ammo rack explosions are one the more retarded mechanics in this game, because they enable an unskilled player to kill a skilled on the will of RNG gods alone.
And since you seem do be a decent player, I wonder how you don't see this and how it doesn't bug you.
I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here can you?
I'm not exactly silver rich, I usually sit on ~10M.
I'm against just adding of new slots, because the exponential cost growth for unlocks is the crux of this mechanic.
Firstly, it softly limits the number of equipment pieces, meaning the game retains the need to economize and decide between different pieces.
Secondly, it's a credit sink.
Thirdly, it provides the means for indefinite improvement.
Edited by omglaserspewpew, 27 May 2014 - 01:18 PM.
I don't think I'm following you.
If you think I advocate for more than a single instance of special equipment on a single vehicle for ex.
I never said anything like that in OP.
Therefore I don't see where this "insane DPM" is coming from.
The biggest shooting-related combo might be rammer+GLD+vstab+vents, and that is only available from t8 onward disregarding T20.
Honestly, did you even read my post?
To get to sixth equipment slot on a t10 tank, you'd need ~40M silver more info />Now do the math, how much farming that is.
The insane DPM may have been a bit over reacted since every tank should have a rammer.
I give you that.
Yes, I read your post.
But remember, you can buy credits for gold.
And yes, people do that.
For your sixth crew skill you MUST have played an insane amount of battles on that tank.
There's no way to buy crewskills.
Quote Games last too long??
Whatever you're smoking, give it to me.
I don't think you have.
As I have shown, the exponential price growth effectively denies the player the ability to just unscrupulously cram all the equipment onto the vehicle.
How many tanks would sport both wet ammo rack, CO2-filled fuel tanks and enhanced suspension?
I'd wager very few.
And even then, they wouldn't be immune to fire, falling damage and ammo rack explosions, just a tad more resistant.
BTW, ammo rack explosions are one the more retarded mechanics in this game, because they enable an unskilled player to kill a skilled on the will of RNG gods alone.
And since you seem do be a decent player, I wonder how you don't see this and how it doesn't bug you.
I love ammorack explosions.
Edited by Fordox, 27 May 2014 - 02:17 PM.
I'm not exactly silver rich, I usually sit on ~10M.
I'm against just adding of new slots, because the exponential cost growth for unlocks is the crux of this mechanic.
Firstly, it softly limits the number of equipment pieces, meaning the game retains the need to economize and decide between different pieces.
Secondly, it's a credit sink.
Thirdly, it provides the means for indefinite improvement.
I wish I had 10 mil.
I am curious as to how many tanks you have.
If I told you I had 168 including 4 tier 10's would you be suprised.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
I was actually being sarcastic when I suggest 6 slots.
Then WG can delete premium ammo as they have a new source of income to replace it.
They need you to keep buying more and more so Gold Ammo sorry Premium Ammo will remain even though it feks up the game.
Yes, I read your post.
But remember, you can buy credits for gold.
And yes, people do that.
For your sixth crew skill you MUST have played an insane amount of battles on that tank.
There's no way to buy crewskills.
How many people do you think would do it?
In every game there'salso RNG to slow things down, like bounces and 0 damage crits.
It goes both ways.
Besides, I meant to question, would games last too long?
I wish I had 10 mil.
I am curious as to how many tanks you have.
If I told you I had 168 including 4 tier 10's would you be suprised.
I have exactly 31 tanks atm.
Yes, 168 vehicles in 8k battles is sick.
The fact is, even if you can in theoretically unlock infinite slots, the amount of equipment you can mount is still limited by the track limit, so it is still balanced.
I wouldn't mind seeing this in the future, and even if there are some problems, I'm sure the devs will eventually fix them.
Although perhaps 6m credits for the first slot on tier X is a little steep.
Remember the amount of equipment is hardcapped by the suspension limit of the different tanks.
Also the handling will be come worse as the tank becomes heavier, so it's not all to the better when fitting new upgrades.
Have given it some more thought and I think that in addition to the silver cost, there should be an xp cost as well.
Perhaps in the order of 100k for the first slot at tier X Edited by Cannes76, 05 June 2014 - 04:40 PM.
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Which Borderlands 2 quest gives the 4th weapon slot? I've been kind of just skipping around joining friends who are further ahead of me in the game. I just hit level 23 and thought to myself, how come I still don't have my 4th weapon slot?


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If this second one is the case, open your game solo and start playing.
Once you progress to the point that you joined your friend, it should ask you if you want to skip missions you've already completed.
Press yes and it should put you where you belong and with the proper weapon slots.
Also, shouldn't you have noticed this https://deposit-promocode-casinos.website/slot/fish-in-a-barrel-slot.html once you didn't get them in normal mode, let unlocking 4th weapon slot borderlands 2 tvhm, uvhm possibly x2and digistruct peak?
Ran it on my own lobby.
And I never needed the slots until now I realize I want to use them.
It's ok, I'm laughing but I have no problems with that.
Have fun, and thanks for the laughs.
One is after rescuing Roland, the other is after the Sanctuary takes off and after you manage to return to it.
There's no way unlocking 4th weapon slot borderlands 2 actually miss that.
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Unlocking weapon slots in. Unlocking the Grinder. Where I unlock the 4th weapon slot. BorderlandsTPS, Challenges, Character. FAQs for Borderlands. Here we will show you how to unlock all. 13 but still only has 2 weapon slots open. Weapons are everywhere in video games. What missions unlock the 3rd and 4th weapon slot reddit. Unlocked all.


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Where is the first Weapon slot SDU?
I was playing with friends up through lvl 14, they both got it somehow but i didnt.
Just got my first weapon slot unlocking 4th weapon slot borderlands 2 as part of story mission in sanctuary.
Backpack upgrade was purchased at the black market.
I apparently missed out on getting the first weapon slot SDU.
I was playing co-op with a friend, and we got up to that point, took a break, then the next day, he went far enough ahead to get the SDU before I joined.
Anyone know if there's a way now for my character who missed it to get it?
EDIT: Nevermind; apparently, continuing solo gives met he chance to finish that one, and skip others I've already done.
Go to the big Purple sign in Sanctuary, there is a metal blast door that you can use.
If you use it, you will enter Crazy Earl's store.
In it you can obtain an SDU for anything you want except for the unlocked gun slots, those you will get from roland unlocking 4th weapon slot borderlands 2 different missions.
I believe the Backpack SDU is in the "Fetured Item" very mobile slots that accept paypal are of the store.
Crazy Earl sells you more general inventory space, as well as more ammo SDUs.
To get the first weapon slot SDU you'll need to complete a quest, I believe the Firehawk mission.
I know this is old as the OP has already sorted it out, but how many people who posted here actually read and understood what the OP was asking?
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I apparently missed out on getting the first weapon slot SDU. I was playing co-op with a friend, and we got up to that point, took a break, then the next day, he went far enough ahead to get the SDU before I joined. didn't even know I'd missed it until I was playing a second character, and got to that point.


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- Borderlands 2 Unlocking weapon slots in Borderlands 2 - Arqade How do I unlock the 3rd and 4th weapon slots?0 4 years, 3 months ago 100% agree with Splodge about the standing around part. Twitter: I've read in places that if SHE hosts that she'll be able to unlock that slot that is still locked for her.1, 1.


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